Concise answer
Cognitive psychology asks what happens between a stimulus and a response, and it answers with a small number of processing stages that each have a capacity, a duration, and a characteristic failure. Memory is three processes across three stores; learning is two associative mechanisms plus a third that needs no direct experience; attention is the bottleneck that decides what reaches the later stages at all; perception is the interpretation those stages impose; and judgement is what happens when a limited-capacity system takes shortcuts. Almost every item in the domain is asking you to name a stage, a role, or a shortcut.
Definitions
- Encoding, storage, retrieval
- Getting information in, holding it over time, and getting it back out. Any memory failure can be located in exactly one of these, and identifying which is usually the question.
- Working memory
- The active system that holds and manipulates information over seconds. Baddeley's model splits it into a phonological loop, a visuospatial sketchpad, an episodic buffer, and a central executive that allocates attention among them.
- Explicit and implicit memory
- Explicit (declarative) memory is consciously retrievable and divides into episodic (events) and semantic (facts). Implicit memory shows up in performance — procedural skills, priming, conditioned responses — without conscious recollection.
- Proactive and retroactive interference
- Proactive interference is old learning disrupting new; retroactive interference is new learning disrupting old. The prefix names the direction in which the interference travels in time.
- Reinforcement and punishment
- Reinforcement makes the preceding behaviour more likely; punishment makes it less likely. 'Positive' means a stimulus is added and 'negative' means one is removed — the words carry no evaluation.
- Extinction and spontaneous recovery
- Repeatedly presenting the conditioned stimulus without the unconditioned stimulus weakens the conditioned response. Its later reappearance after a rest interval shows the original learning was suppressed, not erased.
- Selective attention
- The filtering of a limited channel of input for deeper processing. Unattended input is not wholly discarded — a salient item such as one's own name can break through.
- Heuristic
- A fast rule that usually works and can be described in one sentence: judge frequency by how easily examples come to mind (availability), or judge category membership by resemblance to a prototype (representativeness).
Intuition
The stage model is a story about bottlenecks. Sensory memory is enormous but lasts under a second; short-term memory lasts tens of seconds and holds a handful of chunks; long-term memory has no practical limit but is hard to search. Almost every classic memory finding is a consequence of one of those constraints — chunking works because the limit is in chunks rather than items, the recency effect exists because the last items are still in the short-term store, and the misinformation effect happens because retrieval reconstructs rather than replays.
Classical and operant conditioning are distinguished by what the organism controls. In classical conditioning the outcome arrives regardless of what the animal does, and the learning is about prediction: this signal means that event is coming. In operant conditioning the outcome depends on the behaviour, and the learning is about control: doing this produces that. When an item is ambiguous, ask whether the consequence would have arrived anyway. If yes, it is classical.
Perception is a hypothesis, not a recording. The visual system receives a flat, ambiguous, incomplete image and returns a stable three-dimensional scene, which it can only do by adding assumptions — about lighting, about continuity, about what objects usually look like. Illusions are not malfunctions; they are those assumptions being applied to displays built to violate them. Reading top-down processing as 'the system supplying what the input leaves out' makes the whole perception section coherent instead of a list of effects.
Concept walkthrough
Memory begins with three stores. Sensory memory holds a rich but rapidly fading trace — visual traces last a fraction of a second, auditory traces a few seconds — long enough for attention to select from. Short-term memory holds roughly seven chunks for something under half a minute unless it is rehearsed, and chunking is what lets an apparently long string fit inside that limit. Long-term memory is effectively unlimited in capacity and duration, and it divides into explicit memory, retrievable with awareness and split into episodic and semantic, and implicit memory, which shows up as procedural skill, priming, and conditioned responses. Working memory is the modern refinement of the short-term store: not a passive buffer but an active workspace with separate verbal and visuospatial subsystems under an executive that allocates attention between them.
What gets remembered depends on how it was processed. Material encoded for meaning is retained better than material encoded for sound or appearance; material related to oneself better still. Practice distributed across sessions beats the same total practice massed into one, and retrieval practice — testing yourself — beats rereading. Retrieval is also cue-dependent: the encoding specificity principle says a cue helps to the degree it was present at encoding, which is why context and internal state at the time of learning can act as cues. The serial position curve puts these mechanisms in one picture: early items are recalled well because rehearsal moved them into long-term memory, and late items are recalled well because they are still in the short-term store. A filled delay before recall removes the recency effect while leaving primacy intact; speeding up presentation reduces rehearsal and therefore damages primacy while leaving recency intact.
Forgetting has distinct causes and the test wants them distinguished. Encoding failure means the information was never stored. Interference means competing memories obstruct access — proactive when older learning obstructs newer, retroactive when newer learning obstructs older. Retrieval failure means the trace exists but the cue does not reach it, the tip-of-the-tongue state being the everyday case. Ebbinghaus's forgetting curve describes the shape: loss is steepest immediately after learning and then flattens, so the first review matters far more than the fifth. Separately, memory is reconstructive, which produces errors of a specific kind — the misinformation effect, in which post-event information alters the report of the original event, and source monitoring errors, in which the content is remembered but its origin is not.
Classical conditioning is the learning of predictive relationships. An unconditioned stimulus already elicits an unconditioned response; pairing a neutral stimulus with it turns the neutral stimulus into a conditioned stimulus that elicits a conditioned response on its own. Acquisition is fastest when the conditioned stimulus reliably precedes and predicts the unconditioned stimulus — mere co-occurrence is weaker than genuine predictiveness. Presenting the conditioned stimulus alone produces extinction, and a rest interval can produce spontaneous recovery. Generalisation extends the response to similar stimuli and discrimination narrows it again. Not all pairings are equally learnable: taste aversions form after a single pairing and across delays of hours, a preparedness that fits the biology of poisoning and violates the usual timing rules.
Operant conditioning is the learning of consequences. The four cells of the reinforcement square are generated by two independent questions: does the behaviour become more or less likely, and is a stimulus added or removed? Positive reinforcement adds something desirable, negative reinforcement removes something aversive, and both increase behaviour — which is why calling negative reinforcement a punishment is the single most common error in the domain. Positive punishment adds something aversive and negative punishment removes something desirable, and both decrease behaviour. Reinforcement schedules then govern the pattern: fixed-ratio schedules produce bursts with post-reinforcement pauses, variable-ratio schedules produce the highest and steadiest response rates, fixed-interval schedules produce the scalloped pattern of responding that accelerates as the deadline nears, and variable-interval schedules produce slow steady responding. Partial reinforcement makes behaviour markedly more resistant to extinction than continuous reinforcement. Shaping reinforces successive approximations to build a behaviour that never occurs spontaneously.
A third mechanism needs no direct experience at all. In observational learning a behaviour is acquired by watching a model, and whether it is performed depends on the consequences the model was seen to receive. The sequence usually taught is attention to the model, retention of what was observed, capacity to reproduce it, and motivation to do so — which explains the standard finding that learning and performance can be separated, as they are in latent learning, where an animal exploring a maze without reward shows it learned the layout as soon as reward is introduced. The overjustification effect is the corresponding warning about reinforcement: rewarding an activity someone already enjoys can reduce the intrinsic motivation to do it once the reward stops.
Attention is the gate in front of all of this. Dichotic listening studies show that unattended input is largely lost, but not entirely — hearing one's own name in the unattended channel rules out a filter that discards everything before meaning is extracted, which is why an early complete filter was replaced by accounts in which unattended input is attenuated rather than blocked. Automatic processes run without capacity cost and are hard to suppress, which is what the Stroop effect demonstrates: reading is so automatic that it interferes with naming the ink colour. Failures of attention are equally examinable — inattentional blindness for an unexpected object in an attended scene, and change blindness for a large change across an interruption.
Perception organises what attention lets through. The Gestalt principles describe the grouping rules: figure and ground, proximity, similarity, continuity, closure, and common fate. Depth comes from binocular cues, retinal disparity and convergence, which work only within a few metres, and from monocular cues — interposition, relative size, linear perspective, texture gradient, aerial perspective, and motion parallax — which work at any distance and are all that a picture can supply. Constancies keep size, shape, and colour stable as the retinal image changes, and perceptual set describes the top-down influence of expectation on what is seen at all.
Language and higher cognition close the domain. Language is layered as phonemes, morphemes, syntax, semantics, and pragmatics, and it develops on a robust timetable: cooing in the first months, babbling around six months, first words near a year, two-word telegraphic speech in the second year. Overregularisation — a child saying 'goed' after previously saying 'went' — is prized evidence that children extract rules rather than imitate strings. The nativist argument holds that the input is too impoverished to explain the speed of acquisition without an innate predisposition; the behaviourist alternative appealed to reinforcement and imitation, and the debate between them is one of the standard set pieces of the cognitive revolution. In reasoning and decision making, algorithms guarantee a solution but cost effort while heuristics are fast and fallible: availability substitutes ease of recall for frequency, representativeness substitutes resemblance for probability and so ignores base rates, and anchoring lets an initial value contaminate an estimate. Functional fixedness and mental set are the corresponding obstacles in problem solving — seeing an object only in its usual role, and persisting with a strategy that used to work.
After this page, you should be able to
- Assign each memory store its capacity, duration, and code, and locate a described failure in encoding, storage, or retrieval.
- Label every element of a classical conditioning scenario by role, including scenarios where the same event changes role between two descriptions.
- Fill the reinforcement–punishment square from a described consequence and predict the response pattern each schedule produces.
- Explain the serial position curve and predict how a delay, a distractor task, or a change of presentation rate alters each half of it.
- Distinguish the classical accounts of attention by where they place the filter, and say what the cocktail-party effect rules out.
- Name the Gestalt grouping principle or depth cue a described display exploits, and separate binocular from monocular cues.
- Identify the heuristic or bias generating a described judgement error and state the normatively correct comparison it ignores.
Formulas and assumptions
Memory store parameters
sensory: large capacity, under a second (visual) to a few seconds (auditory); short-term: about seven chunks, tens of seconds without rehearsal; long-term: no practical limit
Variables
- chunk: a meaningful unit, which is why grouping raises apparent capacity
- rehearsal: what moves material from the short-term store into long-term storage
Assumptions
- Schematic of the stage model described in OpenStax Psychology 2e Section 8.1, not a measured constant.
- Capacity is counted in chunks, not items; recoding into larger chunks defeats the apparent limit.
Classical conditioning roles
before: US -> UR, NS -> no response; during: NS + US pairing; after: CS -> CR
Variables
- US / UR: the stimulus that already elicits a response, and that response
- NS: the initially neutral stimulus
- CS / CR: the same stimulus after learning, and the response it now elicits
Assumptions
- Labels name roles in a scenario, not fixed properties of the events; food is a US in one description and a CS in another.
- Learning depends on the CS predicting the US, not merely on the two co-occurring.
Reinforcement and punishment square
add a stimulus + behaviour increases = positive reinforcement; remove a stimulus + behaviour increases = negative reinforcement; add + behaviour decreases = positive punishment; remove + behaviour decreases = negative punishment
Variables
- positive / negative: whether a stimulus is added or removed
- reinforcement / punishment: whether the behaviour becomes more or less likely
Assumptions
- Decide the row before the column: first ask whether the behaviour increased, then ask what was added or removed.
- Negative reinforcement increases behaviour; it is never a form of punishment.
Reinforcement schedules and their signatures
fixed ratio = burst then pause; variable ratio = highest steady rate; fixed interval = scalloped, accelerating near the deadline; variable interval = slow steady rate; partial > continuous in resistance to extinction
Variables
- ratio: reinforcement depends on the number of responses
- interval: reinforcement depends on time elapsed
Assumptions
- Ratio schedules drive higher rates than interval schedules because responding directly buys reinforcement.
- Variable schedules resist extinction better than fixed ones because the absence of reinforcement carries no information.
Interference direction
proactive = prior learning obstructs new learning; retroactive = recent learning obstructs old learning
Variables
- pro-: forward in time, from earlier material onto later
- retro-: backward in time, from later material onto earlier
Assumptions
- The prefix always names the direction of the interference, not which memory is being tested.
- Interference is strongest between similar materials, which is why the effect is demonstrated with lists of the same type.
Serial position decomposition
primacy = rehearsed into long-term memory; recency = still in short-term memory; filled delay removes recency only; faster presentation damages primacy only
Variables
- filled delay: a distractor task between presentation and recall
- presentation rate: how much rehearsal time each item receives
Assumptions
- The two halves of the curve have different causes, so a manipulation that touches one usually leaves the other intact.
- This dissociation is the standard evidence offered for separate short- and long-term stores.
Worked example
Predicting both halves of the serial position curve
Participants hear a list of twenty unrelated words and recall them immediately; recall is high for the first few and the last few words and poor in the middle. In a second condition the same list is followed by thirty seconds of counting backwards before recall. In a third condition the original list is presented twice as fast, with immediate recall. Predict the curve in conditions two and three, and say what the pair of results shows.
- 1Decompose the standard curve before touching the manipulations. The advantage for early items comes from rehearsal: the first words arrive with an empty rehearsal buffer, get rehearsed most, and are transferred into long-term memory. The advantage for late items comes from the short-term store: the final words are still available when recall begins.
- 2Handle condition two by asking which mechanism the distractor touches. Counting backwards for thirty seconds occupies the short-term store and prevents rehearsal of the final items, so their temporary availability is lost.
- 3Ask whether the distractor touches the other mechanism. The early items were already transferred to long-term memory during presentation, and a later distractor task cannot reach back and undo that transfer. So primacy survives.
- 4State the prediction for condition two: the recency effect is eliminated or sharply reduced while the primacy effect remains — a curve that rises at the start and stays flat and low thereafter.
- 5Handle condition three the same way. Doubling the presentation rate halves the rehearsal time each item receives. That damages the transfer to long-term memory, which is the source of primacy.
- 6Check the other mechanism again. The short-term store still holds the last items at the moment recall begins regardless of how fast they arrived, so recency is untouched.
- 7State the prediction for condition three: primacy is reduced while recency remains — the mirror image of condition two.
- 8Read off the conclusion. One manipulation removes recency without touching primacy, and another removes primacy without touching recency. Two manipulations with opposite selective effects is a double dissociation, and it is the standard argument that the two ends of the curve are produced by different memory systems rather than by a single store.
Condition two eliminates recency and preserves primacy; condition three reduces primacy and preserves recency. The double dissociation supports separate short-term and long-term stores rather than a single memory system.
Common traps
- Calling negative reinforcement a punishment. Both kinds of reinforcement increase behaviour; 'negative' only means something was removed.
- Reversing proactive and retroactive interference. The prefix names the direction the interference travels: proactive runs forward from older learning, retroactive runs backward from newer.
- Labelling the object rather than the role in a conditioning scenario. The same tone is a neutral stimulus before pairing and a conditioned stimulus after it.
- Treating extinction as erasure. Spontaneous recovery after a rest interval shows the association was suppressed, not deleted.
- Confusing variable-ratio with variable-interval schedules. Ratio schedules pay for responses and produce high rates; interval schedules pay for waiting and produce steady low ones.
- Assuming a filled delay damages the whole serial position curve. It removes recency and leaves primacy, which is precisely why the manipulation is used.
- Treating implicit memory as weak explicit memory. They are separable systems: a person may show a strong conditioned or procedural memory with no conscious recollection at all.
- Assuming unattended information is discarded entirely. Hearing your own name in an unattended channel is the standard evidence against a complete early filter.
- Classifying retinal disparity or convergence as a monocular cue. Both require two eyes; a photograph can only supply monocular cues.
- Reading top-down processing as error. It is what makes a degraded or ambiguous input interpretable at all; illusions are the cost of an otherwise useful assumption.
- Treating the availability and representativeness heuristics as interchangeable. Availability substitutes ease of recall for frequency; representativeness substitutes resemblance for probability and drives base-rate neglect.
- Explaining overregularisation as a step backwards. A child who says 'goed' after saying 'went' has just extracted a rule, which is progress rather than regression.
Related pages and practice
Question depth and domain coverage vary by exam. Practice answers are checked after submission.
Sources
- GRE Subject Test Content and Structure — ETS. Accessed 2026-07-06. Use as a cited source for exam facts; do not imply affiliation or reproduce protected test material.
- Psychology 2e, Section 8.1: How Memory Functions — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
- Psychology 2e, Section 8.3: Problems with Memory — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
- Psychology 2e, Section 8.4: Ways to Enhance Memory — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
- Psychology 2e, Section 6.2: Classical Conditioning — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
- Psychology 2e, Section 6.3: Operant Conditioning — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
- Psychology 2e, Section 6.4: Observational Learning (Modeling) — OpenStax. Accessed 2026-08-03. OpenStax textbook content is CC BY-NC-SA 4.0; attribute and avoid verbatim reuse beyond short cited references.
Sources and corrections
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